Creating Foliage for UDK - 3dmotive Tutorial

This scene is a part of a tutorial video I had created for In the tutorial I show my foliage workflow and discuss the methods for modelling lowpoly foliage and creating textures from highpoly meshes. I also demonstrate how to get the foliage meshes to shade realistically by editing vertex normals and creating a custom material in UDK.

The tutorial can be found here: