Medieval cellar

This small environment was heavily inspired by classic RPG titles such as Baldur's Gate and Icewind Dale. All props featured in the scene were done by me using 3ds Max, Mudbox, Zbrush and Photoshop. Skybox and the lightbeam material belong to Epic Games. When making this scene, I have relied heavily on the vertex blending technique to add localized detail.

Please click on the images to see the larger versions.

Here's a breakdown of the props used in the scene. Click on the image to see the larger version.

Here are some of the textures that were used in this scene:

 

The highpoly meshes featured below were created using a combination of 3ds Max, Zbrush and Mudbox. They were later baked in XNormal and turned into tileable textures featured above.