All elements of this environment were created by me, with the exception of the skybox which is a property of Epic Games. The rocks were created using Zbrush, 3DS Max and Photoshop and feature a shader that blends between sand and stone textures depending on the rotation of the mesh. The terrain had been created in World Machine 2 and then tweaked in UDK.

Since this environment was created on a tight deadline, all of the textures had been photo sourced and then painted over to achieve a semi-stylized look.

To view the video at a higher quality please select the HD resolution.