Damian Lazarski

Date of Birth:

Current Location: 
Bialystok, Poland

Professional Experience:

Artist/Level Designer - Facepunch Studios (Remote):
September 2016 - Now
Environment modeling and level design for survival-sandbox title, Rust.

Artist - Warhorse Studios:
June 2014 - August 2016
Creation of all foliage assets for Kingdom Come Deliverance.

Artist - Crytek UK:
September 2012 - May 2014
Creation of assets and environments for Homefront: The Revolution.

Instructor - 3dmotive:
July 2012 – September 2012
Creation of "Texturing an industrial door" tutorial for 3dmotive.com.

Outsource artist - GameTextures:
May 2012 - July 2012
Creation of high resolution, game-ready textures.

Outsource artist - City Interactive:
August 2011 – May 2012 
Creation of several buildings and their corresponding textures for an upcoming FPS title.

Instructor - 3dmotive:
June 2011 – October 2011
As a creator of the tutorial video "Creating foliage for UDK" I was responsible for making of the 3d assets and shaders featured in the video and breaking down my workflow in an audio/visual form.

Prop and asset creation
Creation of physically based materials
Environment dressing
High-poly modelling and sculpting
Seamless normal map creation
Foliage creation techniques
Ability to create modular assets
C# scripting

3D Studio Max
Adobe Photoshop
Unreal Engine 3
CryEngine 3
World Machine 2

English (fluent)
Polish (native)

2009 – 2012
BSc Computer Games Design and Production, Northumbria University
Degree with First Class Honours

2005 – 2008
1st Adam Mickiewicz High School in Bialystok, Poland